Game Design

a: Didactic art ~
b: a man on a street corner


"The alternative is to be didactic. Grab the player's attention, force him to listen to what you have to say. Have the characters talk at his doll. Make them emotional. Make him feel. Didactic art is like a man on a street corner holding up a sign saying Repent Your Sins. It's boring, like school, or a tedious sermon in church. Didactic lecturing doesn't tug on the heart strings in the way that its deliverer intends. And the more he does it, the more the player becomes antipathetic toward the art rather than sympathetic."

Writer: Tadhg Kelly
Date: Mar 27 2014 12:04 PM

Send a comment/complaint about this entry to


Please provide any other details you think
will be useful to us in the text area below.